Game Programmer
Game programmer for Wild Games. I was responsible for prototyping core gameplay features, AI bots, and various tools.
Game programmer for Wild Games. I mainly worked on implementing animal behaviour, but I also implemented core gameplay features, UI, and various editor tools.
Internship at Wild Games. I only worked on this project for one month, but during this time I was responsible for implementing AI bot behaviour and producing gameplay and stability tests using Google’s Firebase Test Lab framework.
Third and final student project. Co-op puzzle game in which you play as frog adventurers solving puzzles in an unstable tower, all while trying to prevent it from crashing to the ground.
Fast-paced action game in which you play as a parasite hitman that takes on contracts to eliminate targets using their own combat skills.
Parasuit was built as an introduction to Unreal Engine 4, where I challenged myself to use blueprints as little as possible. I was the sole programmer of this project.
Made in 48 hours as an entry for the Design Den Summer Game Jam with the theme ‘Loop’. You play as a chef that cooks food for soldiers in a heavily bombarded trench. Keep the cauldron full while dodging missiles!
Second student project. A relaxing third-person platformer adventure game made in Unity for the Playstation 4. Navigate and bounce around the beautiful landscape while trying to find your purpose and home.
Liberosis won numerous awards in The Rookies Game of the Year.
5 week long student project built using the school’s inhouse engine TenGine. In Chalice Wizard you play as a wizard that dodges deadly traps by catapulting himself forward.
This 2D Space Invaders-inspired shooter for android was made in order to master new techniques that I had learned.
My first game ever! Escape the room game in which you have to find and combine a bunch of items in order to escape. Made in Unity.