Project Timeline

R.A.M

September 2023 - Current

Game programmer for Wild Games. I was responsible for prototyping core gameplay features, AI bots, and various tools.

Merge Ranger

January 2022 – August 2023

Game programmer for Wild Games. I mainly worked on implementing animal behaviour, but I also implemented core gameplay features, UI, and various editor tools.

Raid Valley

 November 2021 – December 2021

Internship at Wild Games. I only worked on this project for one month, but during this time I was responsible for implementing AI bot behaviour and producing gameplay and stability tests using Google’s Firebase Test Lab framework.

Twisted Heights

September 2021 – November 2021

Third and final student project. Co-op puzzle game in which you play as frog adventurers solving puzzles in an unstable tower, all while trying to prevent it from crashing to the ground.

Parasuit

June 2021 - August 2021

Fast-paced action game in which you play as a parasite hitman that takes on contracts to eliminate targets using their own combat skills.


Parasuit was built as an introduction to Unreal Engine 4, where I challenged myself to use blueprints as little as possible. I was the sole programmer of this project.

Trench Chef

July 30th - August 1st 2021

Made in 48 hours as an entry for the Design Den Summer Game Jam with the theme ‘Loop’. You play as a chef that cooks food for soldiers in a heavily bombarded trench. Keep the cauldron full while dodging missiles!

Liberosis

March 2021 - May 2021 

Second student project. A relaxing third-person platformer adventure game made in Unity for the Playstation 4. Navigate and bounce around the beautiful landscape while trying to find your purpose and home.

 

Liberosis won numerous awards in The Rookies Game of the Year.

Chalice Wizard

November 2020 - December 2020

5 week long student project built using the school’s inhouse engine TenGine. In Chalice Wizard you play as a wizard that dodges deadly traps by catapulting himself forward.

Project Alien

March 2020 - April 2020 

This 2D Space Invaders-inspired shooter for android was made in order to master new techniques that I had learned.

Escape the Restroom

December 2020 - February 2020

My first game ever! Escape the room game in which you have to find and combine a bunch of items in order to escape. Made in Unity.